Tunnels is a mini-demo of the Simulant engine. Tunnels is fully playable on stock Dreamcast hardware and it looks like a promising little demo considering how quickly it was put together. As a timely Halloween treat, Luke and David have released a promising Simulant-based demo titled Tunnels which sees players traverse a network of dingy caverns (or, um, tunnels) brandishing what looks like Gordon Freeman's property for protection. What am I blathering about? You may recall we recently featured news about Simulant, a game engine created with Dreamcast indie development as its raison d'être. But I'm sure Luke (aka Kazade) and his development partner David Reichelt are at least as handy with a shovel or a JCB as they are with a Dreamcast. Onwards!ĭreamPi creator Luke Benstead is digging Tunnels! Anyway, check out the Kickstarter campaign here, and get ready to pap. And since I've backed the Dreamcast version, it'll give me something to moan about when it inevitably ships late or gets cancelled. Will Watermelon shit the bed once again with this new release? I really do hope so - we all love a bit of drama.
#SEGA DREAMCAST WHEEL HYPERSPIN PROJECT FULL#
NEW ADD-ON! PAPRIUM is also coming to the SEGA Dreamcast! 6 years after Pier Solar HD, this is to be the second Dreamcast Release by WM! This version of the game is different, in-between the 16-BIT release and the STEAM/PS4/5 release, it boast some exclusive things and take full advantage of the Dreamcast features such as VMU and a 3 player mode without the need for a multitap (of course)! Please note the game is in 4/3 ratio (just like the 16-BIT edition of the game). The Dreamcast version will apparently be a little unique according to the blurb on the campaign page, which is never a bad thing: That puzzlement has now been put to bed though, with the Dreamcast being lovingly included as a stretch goal in the latest resurrection of the original Kickstarter campaign to bring the game to.er.modern consoles. As a side note, I always thought it a bit odd that there was no Dreamcast version as part of the original campaign, synonymous with the console as Watermelon is after the success of Pier Solar.
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Developed by Dreamcast stalwarts Watermelon, Paprium was released for the Mega Drive / Genesis back in 2020 to much critical acclaim and an equal amount of backlash for various reasons I won't delve into here.
![sega dreamcast wheel hyperspin project sega dreamcast wheel hyperspin project](https://static.wixstatic.com/media/57a21a_24510b08140540a79a580fcbcd89c45a~mv2.png)
Yes, everyone's favourite 16-bit Kickstarted ode to Streets of Rage, Paprium, is now coming to Dreamcast thanks to a new stretch goal reached as part of the 'next gen' campaign. So what's been cracking then? Quite a bit actually. A bit like that infoburst you used to get at the end of Bad Influence, but in text form. It's been a bit of a busy few weeks hasn't it? The petrol thing seems to be over (for now) but that hasn't stopped all manner of interesting things occuring in the world of Dreamcast.and as you'll no doubt be able to tell from the title of this post, I thought it would be convenient to simply put all of these news snippets together into one post here at the Junkyard, so here it is.